[settings]
my_peds3Count = 21
my_peds3[0]Model = g_m_m_armgoon_01
my_peds3[0]Model2 = 0xFDA94268
my_peds3[0]Positionx = -930.1611
my_peds3[0]Positiony = -2644.492
my_peds3[0]Positionz = 14.15041
my_peds3[0]Heading = 35.00016
my_peds3[0]Task = 1
my_peds3[0]Weapon = CombatMG
my_peds3[0]Group = 1
my_peds3[0]SeatPosition = -1
my_peds3[0]my_peds_variation = Random
my_peds3[0]my_peds_Accuracy = 30
my_peds3[0]my_peds_Health = 100
my_peds3[0]my_peds_Armour = 1000
my_peds3[0]my_peds_Invincible = False
my_peds3[0]my_peds_DrivingSpeed = 60
my_peds3[0]my_peds_DrivingStyle = Normal
my_peds3[0]my_peds_CombatEngaugeRange = 45
my_peds3[0]my_peds_CanLeaveGuardRange = True
my_peds3[0]my_peds_GuardRange = 15
my_peds3[0]my_peds_VecFallowDist = 5
my_peds3[0]my_peds_seeingRange = 30
my_peds3[0]my_peds_hearingRange = 60
my_peds3[0]my_peds_group_numb = 0
my_peds3[0]my_peds_Combat_Ability = 30
my_peds3[0]my_peds_senario = WORLD_HUMAN_GUARD_STAND
my_peds3[0]my_peds_can_exit_vehicle = False
my_peds3[0]my_peds_waypoint = 0
my_peds3[0]COMPONENT_FACE_DRAWABLE = 0
my_peds3[0]COMPONENT_FACE_TEXTURE = 2
my_peds3[0]COMPONENT_HEAD_DRAWABLE = 0
my_peds3[0]COMPONENT_HEAD_TEXTURE = 0
my_peds3[0]COMPONENT_HAIR_DRAWABLE = 0
my_peds3[0]COMPONENT_HAIR_TEXTURE = 1
my_peds3[0]COMPONENT_TORSO_DRAWABLE = 1
my_peds3[0]COMPONENT_TORSO_TEXTURE = 0
my_peds3[0]COMPONENT_LEGS_DRAWABLE = 1
my_peds3[0]COMPONENT_LEGS_TEXTURE = 0
my_peds3[0]COMPONENT_HANDS_DRAWABLE = 0
my_peds3[0]COMPONENT_HANDS_TEXTURE = 0
my_peds3[0]COMPONENT_FEET_DRAWABLE = 0
my_peds3[0]COMPONENT_FEET_TEXTURE = 0
my_peds3[0]COMPONENT_EYES_DRAWABLE = 0
my_peds3[0]COMPONENT_EYES_TEXTURE = 0
my_peds3[0]COMPONENT_ACCESSORIES_DRAWABLE = 1
my_peds3[0]COMPONENT_ACCESSORIES_TEXTURE = 1
my_peds3[0]COMPONENT_TASKS_DRAWABLE = 0
my_peds3[0]COMPONENT_TASKS_TEXTURE = 0
my_peds3[0]COMPONENT_TEXTURES_DRAWABLE = 0
my_peds3[0]COMPONENT_TEXTURES_TEXTURE = 0
my_peds3[0]COMPONENT_TORSO2_DRAWABLE = 0
my_peds3[0]COMPONENT_TORSO2_TEXTURE = 0
my_peds3[0]PROP_HATS_INDEX = -1
my_peds3[0]PROP_HATS_TEXTURE = -1
my_peds3[0]PROP_GLASSES_INDEX = -1
my_peds3[0]PROP_GLASSES_TEXTURE = -1
my_peds3[0]PROP_EARS_INDEX = -1
my_peds3[0]PROP_EARS_TEXTURE = -1
my_peds3[1]Model = g_m_m_armgoon_01
my_peds3[1]Model2 = 0xFDA94268
my_peds3[1]Positionx = -929.4754
my_peds3[1]Positiony = -2644.188
my_peds3[1]Positionz = 14.15172
my_peds3[1]Heading = 34.99977
my_peds3[1]Task = 1
my_peds3[1]Weapon = CombatMG
my_peds3[1]Group = 1
my_peds3[1]SeatPosition = -1
my_peds3[1]my_peds_variation = Random
my_peds3[1]my_peds_Accuracy = 30
my_peds3[1]my_peds_Health = 100
my_peds3[1]my_peds_Armour = 1000
my_peds3[1]my_peds_Invincible = False
my_peds3[1]my_peds_DrivingSpeed = 60
my_peds3[1]my_peds_DrivingStyle = Normal
my_peds3[1]my_peds_CombatEngaugeRange = 45
my_peds3[1]my_peds_CanLeaveGuardRange = True
my_peds3[1]my_peds_GuardRange = 15
my_peds3[1]my_peds_VecFallowDist = 5
my_peds3[1]my_peds_seeingRange = 30
my_peds3[1]my_peds_hearingRange = 60
my_peds3[1]my_peds_group_numb = 0
my_peds3[1]my_peds_Combat_Ability = 30
my_peds3[1]my_peds_senario = WORLD_HUMAN_GUARD_STAND
my_peds3[1]my_peds_can_exit_vehicle = False
my_peds3[1]my_peds_waypoint = 0
my_peds3[1]COMPONENT_FACE_DRAWABLE = 0
my_peds3[1]COMPONENT_FACE_TEXTURE = 1
my_peds3[1]COMPONENT_HEAD_DRAWABLE = 0
my_peds3[1]COMPONENT_HEAD_TEXTURE = 0
my_peds3[1]COMPONENT_HAIR_DRAWABLE = 0
my_peds3[1]COMPONENT_HAIR_TEXTURE = 0
my_peds3[1]COMPONENT_TORSO_DRAWABLE = 0
my_peds3[1]COMPONENT_TORSO_TEXTURE = 1
my_peds3[1]COMPONENT_LEGS_DRAWABLE = 0
my_peds3[1]COMPONENT_LEGS_TEXTURE = 1
my_peds3[1]COMPONENT_HANDS_DRAWABLE = 0
my_peds3[1]COMPONENT_HANDS_TEXTURE = 0
my_peds3[1]COMPONENT_FEET_DRAWABLE = 0
my_peds3[1]COMPONENT_FEET_TEXTURE = 0
my_peds3[1]COMPONENT_EYES_DRAWABLE = 0
my_peds3[1]COMPONENT_EYES_TEXTURE = 0
my_peds3[1]COMPONENT_ACCESSORIES_DRAWABLE = 0
my_peds3[1]COMPONENT_ACCESSORIES_TEXTURE = 0
my_peds3[1]COMPONENT_TASKS_DRAWABLE = 0
my_peds3[1]COMPONENT_TASKS_TEXTURE = 0
my_peds3[1]COMPONENT_TEXTURES_DRAWABLE = 0
my_peds3[1]COMPONENT_TEXTURES_TEXTURE = 0
my_peds3[1]COMPONENT_TORSO2_DRAWABLE = 0
my_peds3[1]COMPONENT_TORSO2_TEXTURE = 0
my_peds3[1]PROP_HATS_INDEX = -1
my_peds3[1]PROP_HATS_TEXTURE = -1
my_peds3[1]PROP_GLASSES_INDEX = -1
my_peds3[1]PROP_GLASSES_TEXTURE = -1
my_peds3[1]PROP_EARS_INDEX = -1
my_peds3[1]PROP_EARS_TEXTURE = -1
my_peds3[2]Model = g_m_m_armgoon_01
my_peds3[2]Model2 = 0xFDA94268
my_peds3[2]Positionx = -927.7999
my_peds3[2]Positiony = -2644.676
my_peds3[2]Positionz = 14.1547
my_peds3[2]Heading = 34.99968
my_peds3[2]Task = 1
my_peds3[2]Weapon = CombatMG
my_peds3[2]Group = 1
my_peds3[2]SeatPosition = -1
my_peds3[2]my_peds_variation = Random
my_peds3[2]my_peds_Accuracy = 30
my_peds3[2]my_peds_Health = 100
my_peds3[2]my_peds_Armour = 1000
my_peds3[2]my_peds_Invincible = False
my_peds3[2]my_peds_DrivingSpeed = 60
my_peds3[2]my_peds_DrivingStyle = Normal
my_peds3[2]my_peds_CombatEngaugeRange = 45
my_peds3[2]my_peds_CanLeaveGuardRange = True
my_peds3[2]my_peds_GuardRange = 15
my_peds3[2]my_peds_VecFallowDist = 5
my_peds3[2]my_peds_seeingRange = 30
my_peds3[2]my_peds_hearingRange = 60
my_peds3[2]my_peds_group_numb = 0
my_peds3[2]my_peds_Combat_Ability = 30
my_peds3[2]my_peds_senario = WORLD_HUMAN_GUARD_STAND
my_peds3[2]my_peds_can_exit_vehicle = False
my_peds3[2]my_peds_waypoint = 0
my_peds3[2]COMPONENT_FACE_DRAWABLE = 0
my_peds3[2]COMPONENT_FACE_TEXTURE = 0
my_peds3[2]COMPONENT_HEAD_DRAWABLE = 0
my_peds3[2]COMPONENT_HEAD_TEXTURE = 0
my_peds3[2]COMPONENT_HAIR_DRAWABLE = 0
my_peds3[2]COMPONENT_HAIR_TEXTURE = 1
my_peds3[2]COMPONENT_TORSO_DRAWABLE = 0
my_peds3[2]COMPONENT_TORSO_TEXTURE = 2
my_peds3[2]COMPONENT_LEGS_DRAWABLE = 0
my_peds3[2]COMPONENT_LEGS_TEXTURE = 2
my_peds3[2]COMPONENT_HANDS_DRAWABLE = 0
my_peds3[2]COMPONENT_HANDS_TEXTURE = 0
my_peds3[2]COMPONENT_FEET_DRAWABLE = 0
my_peds3[2]COMPONENT_FEET_TEXTURE = 0
my_peds3[2]COMPONENT_EYES_DRAWABLE = 0
my_peds3[2]COMPONENT_EYES_TEXTURE = 0
my_peds3[2]COMPONENT_ACCESSORIES_DRAWABLE = 1
my_peds3[2]COMPONENT_ACCESSORIES_TEXTURE = 0
my_peds3[2]COMPONENT_TASKS_DRAWABLE = 0
my_peds3[2]COMPONENT_TASKS_TEXTURE = 0
my_peds3[2]COMPONENT_TEXTURES_DRAWABLE = 0
my_peds3[2]COMPONENT_TEXTURES_TEXTURE = 0
my_peds3[2]COMPONENT_TORSO2_DRAWABLE = 0
my_peds3[2]COMPONENT_TORSO2_TEXTURE = 0
my_peds3[2]PROP_HATS_INDEX = -1
my_peds3[2]PROP_HATS_TEXTURE = -1
my_peds3[2]PROP_GLASSES_INDEX = -1
my_peds3[2]PROP_GLASSES_TEXTURE = -1
my_peds3[2]PROP_EARS_INDEX = -1
my_peds3[2]PROP_EARS_TEXTURE = -1
my_peds3[3]Model = g_m_m_armgoon_01
my_peds3[3]Model2 = 0xFDA94268
my_peds3[3]Positionx = -929.5706
my_peds3[3]Positiony = -2644.799
my_peds3[3]Positionz = 14.1515
my_peds3[3]Heading = 35.08073
my_peds3[3]Task = 1
my_peds3[3]Weapon = CombatMG
my_peds3[3]Group = 1
my_peds3[3]SeatPosition = -1
my_peds3[3]my_peds_variation = Random
my_peds3[3]my_peds_Accuracy = 30
my_peds3[3]my_peds_Health = 100
my_peds3[3]my_peds_Armour = 1000
my_peds3[3]my_peds_Invincible = False
my_peds3[3]my_peds_DrivingSpeed = 60
my_peds3[3]my_peds_DrivingStyle = Normal
my_peds3[3]my_peds_CombatEngaugeRange = 45
my_peds3[3]my_peds_CanLeaveGuardRange = True
my_peds3[3]my_peds_GuardRange = 15
my_peds3[3]my_peds_VecFallowDist = 5
my_peds3[3]my_peds_seeingRange = 30
my_peds3[3]my_peds_hearingRange = 60
my_peds3[3]my_peds_group_numb = 0
my_peds3[3]my_peds_Combat_Ability = 30
my_peds3[3]my_peds_senario = WORLD_HUMAN_GUARD_STAND
my_peds3[3]my_peds_can_exit_vehicle = False
my_peds3[3]my_peds_waypoint = 0
my_peds3[3]COMPONENT_FACE_DRAWABLE = 0
my_peds3[3]COMPONENT_FACE_TEXTURE = 2
my_peds3[3]COMPONENT_HEAD_DRAWABLE = 0
my_peds3[3]COMPONENT_HEAD_TEXTURE = 0
my_peds3[3]COMPONENT_HAIR_DRAWABLE = 0
my_peds3[3]COMPONENT_HAIR_TEXTURE = 0
my_peds3[3]COMPONENT_TORSO_DRAWABLE = 1
my_peds3[3]COMPONENT_TORSO_TEXTURE = 1
my_peds3[3]COMPONENT_LEGS_DRAWABLE = 1
my_peds3[3]COMPONENT_LEGS_TEXTURE = 2
my_peds3[3]COMPONENT_HANDS_DRAWABLE = 0
my_peds3[3]COMPONENT_HANDS_TEXTURE = 0
my_peds3[3]COMPONENT_FEET_DRAWABLE = 0
my_peds3[3]COMPONENT_FEET_TEXTURE = 0
my_peds3[3]COMPONENT_EYES_DRAWABLE = 0
my_peds3[3]COMPONENT_EYES_TEXTURE = 0
my_peds3[3]COMPONENT_ACCESSORIES_DRAWABLE = 1
my_peds3[3]COMPONENT_ACCESSORIES_TEXTURE = 1
my_peds3[3]COMPONENT_TASKS_DRAWABLE = 0
my_peds3[3]COMPONENT_TASKS_TEXTURE = 0
my_peds3[3]COMPONENT_TEXTURES_DRAWABLE = 0
my_peds3[3]COMPONENT_TEXTURES_TEXTURE = 0
my_peds3[3]COMPONENT_TORSO2_DRAWABLE = 0
my_peds3[3]COMPONENT_TORSO2_TEXTURE = 0
my_peds3[3]PROP_HATS_INDEX = -1
my_peds3[3]PROP_HATS_TEXTURE = -1
my_peds3[3]PROP_GLASSES_INDEX = -1
my_peds3[3]PROP_GLASSES_TEXTURE = -1
my_peds3[3]PROP_EARS_INDEX = -1
my_peds3[3]PROP_EARS_TEXTURE = -1
my_peds3[4]Model = g_m_m_armgoon_01
my_peds3[4]Model2 = 0xFDA94268
my_peds3[4]Positionx = -928.0237
my_peds3[4]Positiony = -2644.035
my_peds3[4]Positionz = 14.21689
my_peds3[4]Heading = 35.06911
my_peds3[4]Task = 1
my_peds3[4]Weapon = CombatMG
my_peds3[4]Group = 1
my_peds3[4]SeatPosition = -1
my_peds3[4]my_peds_variation = Random
my_peds3[4]my_peds_Accuracy = 30
my_peds3[4]my_peds_Health = 100
my_peds3[4]my_peds_Armour = 1000
my_peds3[4]my_peds_Invincible = False
my_peds3[4]my_peds_DrivingSpeed = 60
my_peds3[4]my_peds_DrivingStyle = Normal
my_peds3[4]my_peds_CombatEngaugeRange = 45
my_peds3[4]my_peds_CanLeaveGuardRange = True
my_peds3[4]my_peds_GuardRange = 15
my_peds3[4]my_peds_VecFallowDist = 5
my_peds3[4]my_peds_seeingRange = 30
my_peds3[4]my_peds_hearingRange = 60
my_peds3[4]my_peds_group_numb = 0
my_peds3[4]my_peds_Combat_Ability = 30
my_peds3[4]my_peds_senario = WORLD_HUMAN_GUARD_STAND
my_peds3[4]my_peds_can_exit_vehicle = False
my_peds3[4]my_peds_waypoint = 0
my_peds3[4]COMPONENT_FACE_DRAWABLE = 0
my_peds3[4]COMPONENT_FACE_TEXTURE = 0
my_peds3[4]COMPONENT_HEAD_DRAWABLE = 0
my_peds3[4]COMPONENT_HEAD_TEXTURE = 0
my_peds3[4]COMPONENT_HAIR_DRAWABLE = 0
my_peds3[4]COMPONENT_HAIR_TEXTURE = 1
my_peds3[4]COMPONENT_TORSO_DRAWABLE = 1
my_peds3[4]COMPONENT_TORSO_TEXTURE = 2
my_peds3[4]COMPONENT_LEGS_DRAWABLE = 1
my_peds3[4]COMPONENT_LEGS_TEXTURE = 1
my_peds3[4]COMPONENT_HANDS_DRAWABLE = 0
my_peds3[4]COMPONENT_HANDS_TEXTURE = 0
my_peds3[4]COMPONENT_FEET_DRAWABLE = 0
my_peds3[4]COMPONENT_FEET_TEXTURE = 0
my_peds3[4]COMPONENT_EYES_DRAWABLE = 0
my_peds3[4]COMPONENT_EYES_TEXTURE = 0
my_peds3[4]COMPONENT_ACCESSORIES_DRAWABLE = 1
my_peds3[4]COMPONENT_ACCESSORIES_TEXTURE = 0
my_peds3[4]COMPONENT_TASKS_DRAWABLE = 0
my_peds3[4]COMPONENT_TASKS_TEXTURE = 0
my_peds3[4]COMPONENT_TEXTURES_DRAWABLE = 0
my_peds3[4]COMPONENT_TEXTURES_TEXTURE = 0
my_peds3[4]COMPONENT_TORSO2_DRAWABLE = 0
my_peds3[4]COMPONENT_TORSO2_TEXTURE = 0
my_peds3[4]PROP_HATS_INDEX = -1
my_peds3[4]PROP_HATS_TEXTURE = -1
my_peds3[4]PROP_GLASSES_INDEX = -1
my_peds3[4]PROP_GLASSES_TEXTURE = -1
my_peds3[4]PROP_EARS_INDEX = -1
my_peds3[4]PROP_EARS_TEXTURE = -1
my_peds3[5]Model = g_m_m_armgoon_01
my_peds3[5]Model2 = 0xFDA94268
my_peds3[5]Positionx = -933.8687
my_peds3[5]Positiony = -2658.615
my_peds3[5]Positionz = 18.79342
my_peds3[5]Heading = 35.00038
my_peds3[5]Task = 1
my_peds3[5]Weapon = CombatMG
my_peds3[5]Group = 1
my_peds3[5]SeatPosition = -1
my_peds3[5]my_peds_variation = Random
my_peds3[5]my_peds_Accuracy = 30
my_peds3[5]my_peds_Health = 100
my_peds3[5]my_peds_Armour = 1000
my_peds3[5]my_peds_Invincible = False
my_peds3[5]my_peds_DrivingSpeed = 60
my_peds3[5]my_peds_DrivingStyle = Normal
my_peds3[5]my_peds_CombatEngaugeRange = 45
my_peds3[5]my_peds_CanLeaveGuardRange = True
my_peds3[5]my_peds_GuardRange = 15
my_peds3[5]my_peds_VecFallowDist = 5
my_peds3[5]my_peds_seeingRange = 30
my_peds3[5]my_peds_hearingRange = 60
my_peds3[5]my_peds_group_numb = 0
my_peds3[5]my_peds_Combat_Ability = 30
my_peds3[5]my_peds_senario = WORLD_HUMAN_GUARD_STAND
my_peds3[5]my_peds_can_exit_vehicle = False
my_peds3[5]my_peds_waypoint = 0
my_peds3[5]COMPONENT_FACE_DRAWABLE = 0
my_peds3[5]COMPONENT_FACE_TEXTURE = 1
my_peds3[5]COMPONENT_HEAD_DRAWABLE = 0
my_peds3[5]COMPONENT_HEAD_TEXTURE = 0
my_peds3[5]COMPONENT_HAIR_DRAWABLE = 0
my_peds3[5]COMPONENT_HAIR_TEXTURE = 0
my_peds3[5]COMPONENT_TORSO_DRAWABLE = 0
my_peds3[5]COMPONENT_TORSO_TEXTURE = 0
my_peds3[5]COMPONENT_LEGS_DRAWABLE = 0
my_peds3[5]COMPONENT_LEGS_TEXTURE = 0
my_peds3[5]COMPONENT_HANDS_DRAWABLE = 0
my_peds3[5]COMPONENT_HANDS_TEXTURE = 0
my_peds3[5]COMPONENT_FEET_DRAWABLE = 0
my_peds3[5]COMPONENT_FEET_TEXTURE = 0
my_peds3[5]COMPONENT_EYES_DRAWABLE = 0
my_peds3[5]COMPONENT_EYES_TEXTURE = 0
my_peds3[5]COMPONENT_ACCESSORIES_DRAWABLE = 0
my_peds3[5]COMPONENT_ACCESSORIES_TEXTURE = 0
my_peds3[5]COMPONENT_TASKS_DRAWABLE = 0
my_peds3[5]COMPONENT_TASKS_TEXTURE = 0
my_peds3[5]COMPONENT_TEXTURES_DRAWABLE = 0
my_peds3[5]COMPONENT_TEXTURES_TEXTURE = 0
my_peds3[5]COMPONENT_TORSO2_DRAWABLE = 0
my_peds3[5]COMPONENT_TORSO2_TEXTURE = 0
my_peds3[5]PROP_HATS_INDEX = -1
my_peds3[5]PROP_HATS_TEXTURE = -1
my_peds3[5]PROP_GLASSES_INDEX = -1
my_peds3[5]PROP_GLASSES_TEXTURE = -1
my_peds3[5]PROP_EARS_INDEX = -1
my_peds3[5]PROP_EARS_TEXTURE = -1
my_peds3[6]Model = g_m_m_armgoon_01
my_peds3[6]Model2 = 0xFDA94268
my_peds3[6]Positionx = -931.4575
my_peds3[6]Positiony = -2660.798
my_peds3[6]Positionz = 18.73386
my_peds3[6]Heading = 34.99977
my_peds3[6]Task = 1
my_peds3[6]Weapon = CombatMG
my_peds3[6]Group = 1
my_peds3[6]SeatPosition = -1
my_peds3[6]my_peds_variation = Random
my_peds3[6]my_peds_Accuracy = 30
my_peds3[6]my_peds_Health = 100
my_peds3[6]my_peds_Armour = 1000
my_peds3[6]my_peds_Invincible = False
my_peds3[6]my_peds_DrivingSpeed = 60
my_peds3[6]my_peds_DrivingStyle = Normal
my_peds3[6]my_peds_CombatEngaugeRange = 45
my_peds3[6]my_peds_CanLeaveGuardRange = True
my_peds3[6]my_peds_GuardRange = 15
my_peds3[6]my_peds_VecFallowDist = 5
my_peds3[6]my_peds_seeingRange = 30
my_peds3[6]my_peds_hearingRange = 60
my_peds3[6]my_peds_group_numb = 0
my_peds3[6]my_peds_Combat_Ability = 30
my_peds3[6]my_peds_senario = WORLD_HUMAN_GUARD_STAND
my_peds3[6]my_peds_can_exit_vehicle = False
my_peds3[6]my_peds_waypoint = 0
my_peds3[6]COMPONENT_FACE_DRAWABLE = 0
my_peds3[6]COMPONENT_FACE_TEXTURE = 0
my_peds3[6]COMPONENT_HEAD_DRAWABLE = 0
my_peds3[6]COMPONENT_HEAD_TEXTURE = 0
my_peds3[6]COMPONENT_HAIR_DRAWABLE = 0
my_peds3[6]COMPONENT_HAIR_TEXTURE = 1
my_peds3[6]COMPONENT_TORSO_DRAWABLE = 1
my_peds3[6]COMPONENT_TORSO_TEXTURE = 2
my_peds3[6]COMPONENT_LEGS_DRAWABLE = 1
my_peds3[6]COMPONENT_LEGS_TEXTURE = 1
my_peds3[6]COMPONENT_HANDS_DRAWABLE = 0
my_peds3[6]COMPONENT_HANDS_TEXTURE = 0
my_peds3[6]COMPONENT_FEET_DRAWABLE = 0
my_peds3[6]COMPONENT_FEET_TEXTURE = 0
my_peds3[6]COMPONENT_EYES_DRAWABLE = 0
my_peds3[6]COMPONENT_EYES_TEXTURE = 0
my_peds3[6]COMPONENT_ACCESSORIES_DRAWABLE = 1
my_peds3[6]COMPONENT_ACCESSORIES_TEXTURE = 0
my_peds3[6]COMPONENT_TASKS_DRAWABLE = 0
my_peds3[6]COMPONENT_TASKS_TEXTURE = 0
my_peds3[6]COMPONENT_TEXTURES_DRAWABLE = 0
my_peds3[6]COMPONENT_TEXTURES_TEXTURE = 0
my_peds3[6]COMPONENT_TORSO2_DRAWABLE = 0
my_peds3[6]COMPONENT_TORSO2_TEXTURE = 0
my_peds3[6]PROP_HATS_INDEX = -1
my_peds3[6]PROP_HATS_TEXTURE = -1
my_peds3[6]PROP_GLASSES_INDEX = -1
my_peds3[6]PROP_GLASSES_TEXTURE = -1
my_peds3[6]PROP_EARS_INDEX = -1
my_peds3[6]PROP_EARS_TEXTURE = -1
my_peds3[7]Model = g_m_m_armgoon_01
my_peds3[7]Model2 = 0xFDA94268
my_peds3[7]Positionx = -931.5681
my_peds3[7]Positiony = -2660.225
my_peds3[7]Positionz = 18.7723
my_peds3[7]Heading = 35.30672
my_peds3[7]Task = 1
my_peds3[7]Weapon = CombatMG
my_peds3[7]Group = 1
my_peds3[7]SeatPosition = -1
my_peds3[7]my_peds_variation = Random
my_peds3[7]my_peds_Accuracy = 30
my_peds3[7]my_peds_Health = 100
my_peds3[7]my_peds_Armour = 1000
my_peds3[7]my_peds_Invincible = False
my_peds3[7]my_peds_DrivingSpeed = 60
my_peds3[7]my_peds_DrivingStyle = Normal
my_peds3[7]my_peds_CombatEngaugeRange = 45
my_peds3[7]my_peds_CanLeaveGuardRange = True
my_peds3[7]my_peds_GuardRange = 15
my_peds3[7]my_peds_VecFallowDist = 5
my_peds3[7]my_peds_seeingRange = 30
my_peds3[7]my_peds_hearingRange = 60
my_peds3[7]my_peds_group_numb = 0
my_peds3[7]my_peds_Combat_Ability = 30
my_peds3[7]my_peds_senario = WORLD_HUMAN_GUARD_STAND
my_peds3[7]my_peds_can_exit_vehicle = False
my_peds3[7]my_peds_waypoint = 0
my_peds3[7]COMPONENT_FACE_DRAWABLE = 0
my_peds3[7]COMPONENT_FACE_TEXTURE = 2
my_peds3[7]COMPONENT_HEAD_DRAWABLE = 0
my_peds3[7]COMPONENT_HEAD_TEXTURE = 0
my_peds3[7]COMPONENT_HAIR_DRAWABLE = 0
my_peds3[7]COMPONENT_HAIR_TEXTURE = 0
my_peds3[7]COMPONENT_TORSO_DRAWABLE = 0
my_peds3[7]COMPONENT_TORSO_TEXTURE = 1
my_peds3[7]COMPONENT_LEGS_DRAWABLE = 0
my_peds3[7]COMPONENT_LEGS_TEXTURE = 1
my_peds3[7]COMPONENT_HANDS_DRAWABLE = 0
my_peds3[7]COMPONENT_HANDS_TEXTURE = 0
my_peds3[7]COMPONENT_FEET_DRAWABLE = 0
my_peds3[7]COMPONENT_FEET_TEXTURE = 0
my_peds3[7]COMPONENT_EYES_DRAWABLE = 0
my_peds3[7]COMPONENT_EYES_TEXTURE = 0
my_peds3[7]COMPONENT_ACCESSORIES_DRAWABLE = 1
my_peds3[7]COMPONENT_ACCESSORIES_TEXTURE = 1
my_peds3[7]COMPONENT_TASKS_DRAWABLE = 0
my_peds3[7]COMPONENT_TASKS_TEXTURE = 0
my_peds3[7]COMPONENT_TEXTURES_DRAWABLE = 0
my_peds3[7]COMPONENT_TEXTURES_TEXTURE = 0
my_peds3[7]COMPONENT_TORSO2_DRAWABLE = 0
my_peds3[7]COMPONENT_TORSO2_TEXTURE = 0
my_peds3[7]PROP_HATS_INDEX = -1
my_peds3[7]PROP_HATS_TEXTURE = -1
my_peds3[7]PROP_GLASSES_INDEX = -1
my_peds3[7]PROP_GLASSES_TEXTURE = -1
my_peds3[7]PROP_EARS_INDEX = -1
my_peds3[7]PROP_EARS_TEXTURE = -1
my_peds3[8]Model = g_m_m_armgoon_01
my_peds3[8]Model2 = 0xFDA94268
my_peds3[8]Positionx = -933.3812
my_peds3[8]Positiony = -2660.897
my_peds3[8]Positionz = 18.64193
my_peds3[8]Heading = 35.00029
my_peds3[8]Task = 1
my_peds3[8]Weapon = CombatMG
my_peds3[8]Group = 1
my_peds3[8]SeatPosition = -1
my_peds3[8]my_peds_variation = Random
my_peds3[8]my_peds_Accuracy = 30
my_peds3[8]my_peds_Health = 100
my_peds3[8]my_peds_Armour = 1000
my_peds3[8]my_peds_Invincible = False
my_peds3[8]my_peds_DrivingSpeed = 60
my_peds3[8]my_peds_DrivingStyle = Normal
my_peds3[8]my_peds_CombatEngaugeRange = 45
my_peds3[8]my_peds_CanLeaveGuardRange = True
my_peds3[8]my_peds_GuardRange = 15
my_peds3[8]my_peds_VecFallowDist = 5
my_peds3[8]my_peds_seeingRange = 30
my_peds3[8]my_peds_hearingRange = 60
my_peds3[8]my_peds_group_numb = 0
my_peds3[8]my_peds_Combat_Ability = 30
my_peds3[8]my_peds_senario = WORLD_HUMAN_GUARD_STAND
my_peds3[8]my_peds_can_exit_vehicle = False
my_peds3[8]my_peds_waypoint = 0
my_peds3[8]COMPONENT_FACE_DRAWABLE = 0
my_peds3[8]COMPONENT_FACE_TEXTURE = 1
my_peds3[8]COMPONENT_HEAD_DRAWABLE = 0
my_peds3[8]COMPONENT_HEAD_TEXTURE = 0
my_peds3[8]COMPONENT_HAIR_DRAWABLE = 0
my_peds3[8]COMPONENT_HAIR_TEXTURE = 1
my_peds3[8]COMPONENT_TORSO_DRAWABLE = 0
my_peds3[8]COMPONENT_TORSO_TEXTURE = 2
my_peds3[8]COMPONENT_LEGS_DRAWABLE = 0
my_peds3[8]COMPONENT_LEGS_TEXTURE = 2
my_peds3[8]COMPONENT_HANDS_DRAWABLE = 0
my_peds3[8]COMPONENT_HANDS_TEXTURE = 0
my_peds3[8]COMPONENT_FEET_DRAWABLE = 0
my_peds3[8]COMPONENT_FEET_TEXTURE = 0
my_peds3[8]COMPONENT_EYES_DRAWABLE = 0
my_peds3[8]COMPONENT_EYES_TEXTURE = 0
my_peds3[8]COMPONENT_ACCESSORIES_DRAWABLE = 0
my_peds3[8]COMPONENT_ACCESSORIES_TEXTURE = 0
my_peds3[8]COMPONENT_TASKS_DRAWABLE = 0
my_peds3[8]COMPONENT_TASKS_TEXTURE = 0
my_peds3[8]COMPONENT_TEXTURES_DRAWABLE = 0
my_peds3[8]COMPONENT_TEXTURES_TEXTURE = 0
my_peds3[8]COMPONENT_TORSO2_DRAWABLE = 0
my_peds3[8]COMPONENT_TORSO2_TEXTURE = 0
my_peds3[8]PROP_HATS_INDEX = -1
my_peds3[8]PROP_HATS_TEXTURE = -1
my_peds3[8]PROP_GLASSES_INDEX = -1
my_peds3[8]PROP_GLASSES_TEXTURE = -1
my_peds3[8]PROP_EARS_INDEX = -1
my_peds3[8]PROP_EARS_TEXTURE = -1
my_peds3[9]Model = g_m_m_armgoon_01
my_peds3[9]Model2 = 0xFDA94268
my_peds3[9]Positionx = -931.4472
my_peds3[9]Positiony = -2661.518
my_peds3[9]Positionz = 18.78079
my_peds3[9]Heading = 34.99835
my_peds3[9]Task = 1
my_peds3[9]Weapon = CombatMG
my_peds3[9]Group = 1
my_peds3[9]SeatPosition = -1
my_peds3[9]my_peds_variation = Random
my_peds3[9]my_peds_Accuracy = 30
my_peds3[9]my_peds_Health = 100
my_peds3[9]my_peds_Armour = 1000
my_peds3[9]my_peds_Invincible = False
my_peds3[9]my_peds_DrivingSpeed = 60
my_peds3[9]my_peds_DrivingStyle = Normal
my_peds3[9]my_peds_CombatEngaugeRange = 45
my_peds3[9]my_peds_CanLeaveGuardRange = True
my_peds3[9]my_peds_GuardRange = 15
my_peds3[9]my_peds_VecFallowDist = 5
my_peds3[9]my_peds_seeingRange = 30
my_peds3[9]my_peds_hearingRange = 60
my_peds3[9]my_peds_group_numb = 0
my_peds3[9]my_peds_Combat_Ability = 30
my_peds3[9]my_peds_senario = WORLD_HUMAN_GUARD_STAND
my_peds3[9]my_peds_can_exit_vehicle = False
my_peds3[9]my_peds_waypoint = 0
my_peds3[9]COMPONENT_FACE_DRAWABLE = 0
my_peds3[9]COMPONENT_FACE_TEXTURE = 0
my_peds3[9]COMPONENT_HEAD_DRAWABLE = 0
my_peds3[9]COMPONENT_HEAD_TEXTURE = 0
my_peds3[9]COMPONENT_HAIR_DRAWABLE = 0
my_peds3[9]COMPONENT_HAIR_TEXTURE = 0
my_peds3[9]COMPONENT_TORSO_DRAWABLE = 1
my_peds3[9]COMPONENT_TORSO_TEXTURE = 0
my_peds3[9]COMPONENT_LEGS_DRAWABLE = 1
my_peds3[9]COMPONENT_LEGS_TEXTURE = 0
my_peds3[9]COMPONENT_HANDS_DRAWABLE = 0
my_peds3[9]COMPONENT_HANDS_TEXTURE = 0
my_peds3[9]COMPONENT_FEET_DRAWABLE = 0
my_peds3[9]COMPONENT_FEET_TEXTURE = 0
my_peds3[9]COMPONENT_EYES_DRAWABLE = 0
my_peds3[9]COMPONENT_EYES_TEXTURE = 0
my_peds3[9]COMPONENT_ACCESSORIES_DRAWABLE = 1
my_peds3[9]COMPONENT_ACCESSORIES_TEXTURE = 0
my_peds3[9]COMPONENT_TASKS_DRAWABLE = 0
my_peds3[9]COMPONENT_TASKS_TEXTURE = 0
my_peds3[9]COMPONENT_TEXTURES_DRAWABLE = 0
my_peds3[9]COMPONENT_TEXTURES_TEXTURE = 0
my_peds3[9]COMPONENT_TORSO2_DRAWABLE = 0
my_peds3[9]COMPONENT_TORSO2_TEXTURE = 0
my_peds3[9]PROP_HATS_INDEX = -1
my_peds3[9]PROP_HATS_TEXTURE = -1
my_peds3[9]PROP_GLASSES_INDEX = -1
my_peds3[9]PROP_GLASSES_TEXTURE = -1
my_peds3[9]PROP_EARS_INDEX = -1
my_peds3[9]PROP_EARS_TEXTURE = -1
my_peds3[10]Model = g_m_m_armgoon_01
my_peds3[10]Model2 = 0xFDA94268
my_peds3[10]Positionx = -935.951
my_peds3[10]Positiony = -2625.955
my_peds3[10]Positionz = 15.0015
my_peds3[10]Heading = 34.99727
my_peds3[10]Task = 1
my_peds3[10]Weapon = CombatMG
my_peds3[10]Group = 1
my_peds3[10]SeatPosition = -1
my_peds3[10]my_peds_variation = Random
my_peds3[10]my_peds_Accuracy = 30
my_peds3[10]my_peds_Health = 100
my_peds3[10]my_peds_Armour = 1000
my_peds3[10]my_peds_Invincible = False
my_peds3[10]my_peds_DrivingSpeed = 60
my_peds3[10]my_peds_DrivingStyle = Normal
my_peds3[10]my_peds_CombatEngaugeRange = 45
my_peds3[10]my_peds_CanLeaveGuardRange = True
my_peds3[10]my_peds_GuardRange = 15
my_peds3[10]my_peds_VecFallowDist = 5
my_peds3[10]my_peds_seeingRange = 30
my_peds3[10]my_peds_hearingRange = 60
my_peds3[10]my_peds_group_numb = 0
my_peds3[10]my_peds_Combat_Ability = 30
my_peds3[10]my_peds_senario = WORLD_HUMAN_GUARD_STAND
my_peds3[10]my_peds_can_exit_vehicle = False
my_peds3[10]my_peds_waypoint = 0
my_peds3[10]COMPONENT_FACE_DRAWABLE = 0
my_peds3[10]COMPONENT_FACE_TEXTURE = 2
my_peds3[10]COMPONENT_HEAD_DRAWABLE = 0
my_peds3[10]COMPONENT_HEAD_TEXTURE = 0
my_peds3[10]COMPONENT_HAIR_DRAWABLE = 0
my_peds3[10]COMPONENT_HAIR_TEXTURE = 1
my_peds3[10]COMPONENT_TORSO_DRAWABLE = 0
my_peds3[10]COMPONENT_TORSO_TEXTURE = 0
my_peds3[10]COMPONENT_LEGS_DRAWABLE = 0
my_peds3[10]COMPONENT_LEGS_TEXTURE = 0
my_peds3[10]COMPONENT_HANDS_DRAWABLE = 0
my_peds3[10]COMPONENT_HANDS_TEXTURE = 0
my_peds3[10]COMPONENT_FEET_DRAWABLE = 0
my_peds3[10]COMPONENT_FEET_TEXTURE = 0
my_peds3[10]COMPONENT_EYES_DRAWABLE = 0
my_peds3[10]COMPONENT_EYES_TEXTURE = 0
my_peds3[10]COMPONENT_ACCESSORIES_DRAWABLE = 1
my_peds3[10]COMPONENT_ACCESSORIES_TEXTURE = 1
my_peds3[10]COMPONENT_TASKS_DRAWABLE = 0
my_peds3[10]COMPONENT_TASKS_TEXTURE = 0
my_peds3[10]COMPONENT_TEXTURES_DRAWABLE = 0
my_peds3[10]COMPONENT_TEXTURES_TEXTURE = 0
my_peds3[10]COMPONENT_TORSO2_DRAWABLE = 0
my_peds3[10]COMPONENT_TORSO2_TEXTURE = 0
my_peds3[10]PROP_HATS_INDEX = -1
my_peds3[10]PROP_HATS_TEXTURE = -1
my_peds3[10]PROP_GLASSES_INDEX = -1
my_peds3[10]PROP_GLASSES_TEXTURE = -1
my_peds3[10]PROP_EARS_INDEX = -1
my_peds3[10]PROP_EARS_TEXTURE = -1
my_peds3[11]Model = g_m_m_armgoon_01
my_peds3[11]Model2 = 0xFDA94268
my_peds3[11]Positionx = -936.1124
my_peds3[11]Positiony = -2625.109
my_peds3[11]Positionz = 15.08606
my_peds3[11]Heading = 34.99976
my_peds3[11]Task = 1
my_peds3[11]Weapon = CombatMG
my_peds3[11]Group = 1
my_peds3[11]SeatPosition = -1
my_peds3[11]my_peds_variation = Random
my_peds3[11]my_peds_Accuracy = 30
my_peds3[11]my_peds_Health = 100
my_peds3[11]my_peds_Armour = 1000
my_peds3[11]my_peds_Invincible = False
my_peds3[11]my_peds_DrivingSpeed = 60
my_peds3[11]my_peds_DrivingStyle = Normal
my_peds3[11]my_peds_CombatEngaugeRange = 45
my_peds3[11]my_peds_CanLeaveGuardRange = True
my_peds3[11]my_peds_GuardRange = 15
my_peds3[11]my_peds_VecFallowDist = 5
my_peds3[11]my_peds_seeingRange = 30
my_peds3[11]my_peds_hearingRange = 60
my_peds3[11]my_peds_group_numb = 0
my_peds3[11]my_peds_Combat_Ability = 30
my_peds3[11]my_peds_senario = WORLD_HUMAN_GUARD_STAND
my_peds3[11]my_peds_can_exit_vehicle = False
my_peds3[11]my_peds_waypoint = 0
my_peds3[11]COMPONENT_FACE_DRAWABLE = 0
my_peds3[11]COMPONENT_FACE_TEXTURE = 1
my_peds3[11]COMPONENT_HEAD_DRAWABLE = 0
my_peds3[11]COMPONENT_HEAD_TEXTURE = 0
my_peds3[11]COMPONENT_HAIR_DRAWABLE = 0
my_peds3[11]COMPONENT_HAIR_TEXTURE = 0
my_peds3[11]COMPONENT_TORSO_DRAWABLE = 1
my_peds3[11]COMPONENT_TORSO_TEXTURE = 1
my_peds3[11]COMPONENT_LEGS_DRAWABLE = 1
my_peds3[11]COMPONENT_LEGS_TEXTURE = 2
my_peds3[11]COMPONENT_HANDS_DRAWABLE = 0
my_peds3[11]COMPONENT_HANDS_TEXTURE = 0
my_peds3[11]COMPONENT_FEET_DRAWABLE = 0
my_peds3[11]COMPONENT_FEET_TEXTURE = 0
my_peds3[11]COMPONENT_EYES_DRAWABLE = 0
my_peds3[11]COMPONENT_EYES_TEXTURE = 0
my_peds3[11]COMPONENT_ACCESSORIES_DRAWABLE = 0
my_peds3[11]COMPONENT_ACCESSORIES_TEXTURE = 0
my_peds3[11]COMPONENT_TASKS_DRAWABLE = 0
my_peds3[11]COMPONENT_TASKS_TEXTURE = 0
my_peds3[11]COMPONENT_TEXTURES_DRAWABLE = 0
my_peds3[11]COMPONENT_TEXTURES_TEXTURE = 0
my_peds3[11]COMPONENT_TORSO2_DRAWABLE = 0
my_peds3[11]COMPONENT_TORSO2_TEXTURE = 0
my_peds3[11]PROP_HATS_INDEX = -1
my_peds3[11]PROP_HATS_TEXTURE = -1
my_peds3[11]PROP_GLASSES_INDEX = -1
my_peds3[11]PROP_GLASSES_TEXTURE = -1
my_peds3[11]PROP_EARS_INDEX = -1
my_peds3[11]PROP_EARS_TEXTURE = -1
my_peds3[12]Model = g_m_m_armgoon_01
my_peds3[12]Model2 = 0xFDA94268
my_peds3[12]Positionx = -934.869
my_peds3[12]Positiony = -2624.891
my_peds3[12]Positionz = 15.29307
my_peds3[12]Heading = 34.99975
my_peds3[12]Task = 1
my_peds3[12]Weapon = CombatMG
my_peds3[12]Group = 1
my_peds3[12]SeatPosition = -1
my_peds3[12]my_peds_variation = Random
my_peds3[12]my_peds_Accuracy = 30
my_peds3[12]my_peds_Health = 100
my_peds3[12]my_peds_Armour = 1000
my_peds3[12]my_peds_Invincible = False
my_peds3[12]my_peds_DrivingSpeed = 60
my_peds3[12]my_peds_DrivingStyle = Normal
my_peds3[12]my_peds_CombatEngaugeRange = 45
my_peds3[12]my_peds_CanLeaveGuardRange = True
my_peds3[12]my_peds_GuardRange = 15
my_peds3[12]my_peds_VecFallowDist = 5
my_peds3[12]my_peds_seeingRange = 30
my_peds3[12]my_peds_hearingRange = 60
my_peds3[12]my_peds_group_numb = 0
my_peds3[12]my_peds_Combat_Ability = 30
my_peds3[12]my_peds_senario = WORLD_HUMAN_GUARD_STAND
my_peds3[12]my_peds_can_exit_vehicle = False
my_peds3[12]my_peds_waypoint = 0
my_peds3[12]COMPONENT_FACE_DRAWABLE = 0
my_peds3[12]COMPONENT_FACE_TEXTURE = 0
my_peds3[12]COMPONENT_HEAD_DRAWABLE = 0
my_peds3[12]COMPONENT_HEAD_TEXTURE = 0
my_peds3[12]COMPONENT_HAIR_DRAWABLE = 0
my_peds3[12]COMPONENT_HAIR_TEXTURE = 1
my_peds3[12]COMPONENT_TORSO_DRAWABLE = 0
my_peds3[12]COMPONENT_TORSO_TEXTURE = 2
my_peds3[12]COMPONENT_LEGS_DRAWABLE = 0
my_peds3[12]COMPONENT_LEGS_TEXTURE = 2
my_peds3[12]COMPONENT_HANDS_DRAWABLE = 0
my_peds3[12]COMPONENT_HANDS_TEXTURE = 0
my_peds3[12]COMPONENT_FEET_DRAWABLE = 0
my_peds3[12]COMPONENT_FEET_TEXTURE = 0
my_peds3[12]COMPONENT_EYES_DRAWABLE = 0
my_peds3[12]COMPONENT_EYES_TEXTURE = 0
my_peds3[12]COMPONENT_ACCESSORIES_DRAWABLE = 1
my_peds3[12]COMPONENT_ACCESSORIES_TEXTURE = 0
my_peds3[12]COMPONENT_TASKS_DRAWABLE = 0
my_peds3[12]COMPONENT_TASKS_TEXTURE = 0
my_peds3[12]COMPONENT_TEXTURES_DRAWABLE = 0
my_peds3[12]COMPONENT_TEXTURES_TEXTURE = 0
my_peds3[12]COMPONENT_TORSO2_DRAWABLE = 0
my_peds3[12]COMPONENT_TORSO2_TEXTURE = 0
my_peds3[12]PROP_HATS_INDEX = -1
my_peds3[12]PROP_HATS_TEXTURE = -1
my_peds3[12]PROP_GLASSES_INDEX = -1
my_peds3[12]PROP_GLASSES_TEXTURE = -1
my_peds3[12]PROP_EARS_INDEX = -1
my_peds3[12]PROP_EARS_TEXTURE = -1
my_peds3[13]Model = g_m_m_armgoon_01
my_peds3[13]Model2 = 0xFDA94268
my_peds3[13]Positionx = -935.5312
my_peds3[13]Positiony = -2625.429
my_peds3[13]Positionz = 15.08915
my_peds3[13]Heading = 35.00179
my_peds3[13]Task = 1
my_peds3[13]Weapon = CombatMG
my_peds3[13]Group = 1
my_peds3[13]SeatPosition = -1
my_peds3[13]my_peds_variation = Random
my_peds3[13]my_peds_Accuracy = 30
my_peds3[13]my_peds_Health = 100
my_peds3[13]my_peds_Armour = 1000
my_peds3[13]my_peds_Invincible = False
my_peds3[13]my_peds_DrivingSpeed = 60
my_peds3[13]my_peds_DrivingStyle = Normal
my_peds3[13]my_peds_CombatEngaugeRange = 45
my_peds3[13]my_peds_CanLeaveGuardRange = True
my_peds3[13]my_peds_GuardRange = 15
my_peds3[13]my_peds_VecFallowDist = 5
my_peds3[13]my_peds_seeingRange = 30
my_peds3[13]my_peds_hearingRange = 60
my_peds3[13]my_peds_group_numb = 0
my_peds3[13]my_peds_Combat_Ability = 30
my_peds3[13]my_peds_senario = WORLD_HUMAN_GUARD_STAND
my_peds3[13]my_peds_can_exit_vehicle = False
my_peds3[13]my_peds_waypoint = 0
my_peds3[13]COMPONENT_FACE_DRAWABLE = 0
my_peds3[13]COMPONENT_FACE_TEXTURE = 2
my_peds3[13]COMPONENT_HEAD_DRAWABLE = 0
my_peds3[13]COMPONENT_HEAD_TEXTURE = 0
my_peds3[13]COMPONENT_HAIR_DRAWABLE = 0
my_peds3[13]COMPONENT_HAIR_TEXTURE = 0
my_peds3[13]COMPONENT_TORSO_DRAWABLE = 1
my_peds3[13]COMPONENT_TORSO_TEXTURE = 2
my_peds3[13]COMPONENT_LEGS_DRAWABLE = 1
my_peds3[13]COMPONENT_LEGS_TEXTURE = 1
my_peds3[13]COMPONENT_HANDS_DRAWABLE = 0
my_peds3[13]COMPONENT_HANDS_TEXTURE = 0
my_peds3[13]COMPONENT_FEET_DRAWABLE = 0
my_peds3[13]COMPONENT_FEET_TEXTURE = 0
my_peds3[13]COMPONENT_EYES_DRAWABLE = 0
my_peds3[13]COMPONENT_EYES_TEXTURE = 0
my_peds3[13]COMPONENT_ACCESSORIES_DRAWABLE = 1
my_peds3[13]COMPONENT_ACCESSORIES_TEXTURE = 1
my_peds3[13]COMPONENT_TASKS_DRAWABLE = 0
my_peds3[13]COMPONENT_TASKS_TEXTURE = 0
my_peds3[13]COMPONENT_TEXTURES_DRAWABLE = 0
my_peds3[13]COMPONENT_TEXTURES_TEXTURE = 0
my_peds3[13]COMPONENT_TORSO2_DRAWABLE = 0
my_peds3[13]COMPONENT_TORSO2_TEXTURE = 0
my_peds3[13]PROP_HATS_INDEX = -1
my_peds3[13]PROP_HATS_TEXTURE = -1
my_peds3[13]PROP_GLASSES_INDEX = -1
my_peds3[13]PROP_GLASSES_TEXTURE = -1
my_peds3[13]PROP_EARS_INDEX = -1
my_peds3[13]PROP_EARS_TEXTURE = -1
my_peds3[14]Model = g_m_m_armgoon_01
my_peds3[14]Model2 = 0xFDA94268
my_peds3[14]Positionx = -935.4768
my_peds3[14]Positiony = -2624.807
my_peds3[14]Positionz = 15.16421
my_peds3[14]Heading = 35.00095
my_peds3[14]Task = 1
my_peds3[14]Weapon = CombatMG
my_peds3[14]Group = 1
my_peds3[14]SeatPosition = -1
my_peds3[14]my_peds_variation = Random
my_peds3[14]my_peds_Accuracy = 30
my_peds3[14]my_peds_Health = 100
my_peds3[14]my_peds_Armour = 1000
my_peds3[14]my_peds_Invincible = False
my_peds3[14]my_peds_DrivingSpeed = 60
my_peds3[14]my_peds_DrivingStyle = Normal
my_peds3[14]my_peds_CombatEngaugeRange = 45
my_peds3[14]my_peds_CanLeaveGuardRange = True
my_peds3[14]my_peds_GuardRange = 15
my_peds3[14]my_peds_VecFallowDist = 5
my_peds3[14]my_peds_seeingRange = 30
my_peds3[14]my_peds_hearingRange = 60
my_peds3[14]my_peds_group_numb = 0
my_peds3[14]my_peds_Combat_Ability = 30
my_peds3[14]my_peds_senario = WORLD_HUMAN_GUARD_STAND
my_peds3[14]my_peds_can_exit_vehicle = False
my_peds3[14]my_peds_waypoint = 0
my_peds3[14]COMPONENT_FACE_DRAWABLE = 0
my_peds3[14]COMPONENT_FACE_TEXTURE = 1
my_peds3[14]COMPONENT_HEAD_DRAWABLE = 0
my_peds3[14]COMPONENT_HEAD_TEXTURE = 0
my_peds3[14]COMPONENT_HAIR_DRAWABLE = 0
my_peds3[14]COMPONENT_HAIR_TEXTURE = 0
my_peds3[14]COMPONENT_TORSO_DRAWABLE = 1
my_peds3[14]COMPONENT_TORSO_TEXTURE = 0
my_peds3[14]COMPONENT_LEGS_DRAWABLE = 1
my_peds3[14]COMPONENT_LEGS_TEXTURE = 0
my_peds3[14]COMPONENT_HANDS_DRAWABLE = 0
my_peds3[14]COMPONENT_HANDS_TEXTURE = 0
my_peds3[14]COMPONENT_FEET_DRAWABLE = 0
my_peds3[14]COMPONENT_FEET_TEXTURE = 0
my_peds3[14]COMPONENT_EYES_DRAWABLE = 0
my_peds3[14]COMPONENT_EYES_TEXTURE = 0
my_peds3[14]COMPONENT_ACCESSORIES_DRAWABLE = 0
my_peds3[14]COMPONENT_ACCESSORIES_TEXTURE = 0
my_peds3[14]COMPONENT_TASKS_DRAWABLE = 0
my_peds3[14]COMPONENT_TASKS_TEXTURE = 0
my_peds3[14]COMPONENT_TEXTURES_DRAWABLE = 0
my_peds3[14]COMPONENT_TEXTURES_TEXTURE = 0
my_peds3[14]COMPONENT_TORSO2_DRAWABLE = 0
my_peds3[14]COMPONENT_TORSO2_TEXTURE = 0
my_peds3[14]PROP_HATS_INDEX = -1
my_peds3[14]PROP_HATS_TEXTURE = -1
my_peds3[14]PROP_GLASSES_INDEX = -1
my_peds3[14]PROP_GLASSES_TEXTURE = -1
my_peds3[14]PROP_EARS_INDEX = -1
my_peds3[14]PROP_EARS_TEXTURE = -1
my_peds3[15]Model = g_m_m_armgoon_01
my_peds3[15]Model2 = 0xFDA94268
my_peds3[15]Positionx = -936.6551
my_peds3[15]Positiony = -2627.374
my_peds3[15]Positionz = 14.81246
my_peds3[15]Heading = 35.31842
my_peds3[15]Task = 1
my_peds3[15]Weapon = RPG
my_peds3[15]Group = 1
my_peds3[15]SeatPosition = -1
my_peds3[15]my_peds_variation = Random
my_peds3[15]my_peds_Accuracy = 30
my_peds3[15]my_peds_Health = 100
my_peds3[15]my_peds_Armour = 1000
my_peds3[15]my_peds_Invincible = False
my_peds3[15]my_peds_DrivingSpeed = 60
my_peds3[15]my_peds_DrivingStyle = Normal
my_peds3[15]my_peds_CombatEngaugeRange = 45
my_peds3[15]my_peds_CanLeaveGuardRange = True
my_peds3[15]my_peds_GuardRange = 15
my_peds3[15]my_peds_VecFallowDist = 5
my_peds3[15]my_peds_seeingRange = 30
my_peds3[15]my_peds_hearingRange = 60
my_peds3[15]my_peds_group_numb = 0
my_peds3[15]my_peds_Combat_Ability = 30
my_peds3[15]my_peds_senario = WORLD_HUMAN_GUARD_STAND
my_peds3[15]my_peds_can_exit_vehicle = False
my_peds3[15]my_peds_waypoint = 0
my_peds3[15]COMPONENT_FACE_DRAWABLE = 0
my_peds3[15]COMPONENT_FACE_TEXTURE = 0
my_peds3[15]COMPONENT_HEAD_DRAWABLE = 0
my_peds3[15]COMPONENT_HEAD_TEXTURE = 0
my_peds3[15]COMPONENT_HAIR_DRAWABLE = 0
my_peds3[15]COMPONENT_HAIR_TEXTURE = 1
my_peds3[15]COMPONENT_TORSO_DRAWABLE = 0
my_peds3[15]COMPONENT_TORSO_TEXTURE = 1
my_peds3[15]COMPONENT_LEGS_DRAWABLE = 0
my_peds3[15]COMPONENT_LEGS_TEXTURE = 1
my_peds3[15]COMPONENT_HANDS_DRAWABLE = 0
my_peds3[15]COMPONENT_HANDS_TEXTURE = 0
my_peds3[15]COMPONENT_FEET_DRAWABLE = 0
my_peds3[15]COMPONENT_FEET_TEXTURE = 0
my_peds3[15]COMPONENT_EYES_DRAWABLE = 0
my_peds3[15]COMPONENT_EYES_TEXTURE = 0
my_peds3[15]COMPONENT_ACCESSORIES_DRAWABLE = 1
my_peds3[15]COMPONENT_ACCESSORIES_TEXTURE = 0
my_peds3[15]COMPONENT_TASKS_DRAWABLE = 0
my_peds3[15]COMPONENT_TASKS_TEXTURE = 0
my_peds3[15]COMPONENT_TEXTURES_DRAWABLE = 0
my_peds3[15]COMPONENT_TEXTURES_TEXTURE = 0
my_peds3[15]COMPONENT_TORSO2_DRAWABLE = 0
my_peds3[15]COMPONENT_TORSO2_TEXTURE = 0
my_peds3[15]PROP_HATS_INDEX = -1
my_peds3[15]PROP_HATS_TEXTURE = -1
my_peds3[15]PROP_GLASSES_INDEX = -1
my_peds3[15]PROP_GLASSES_TEXTURE = -1
my_peds3[15]PROP_EARS_INDEX = -1
my_peds3[15]PROP_EARS_TEXTURE = -1
my_peds3[16]Model = g_m_m_armgoon_01
my_peds3[16]Model2 = 0xFDA94268
my_peds3[16]Positionx = -931.8473
my_peds3[16]Positiony = -2643.487
my_peds3[16]Positionz = 14.14736
my_peds3[16]Heading = 35.07039
my_peds3[16]Task = 1
my_peds3[16]Weapon = RPG
my_peds3[16]Group = 1
my_peds3[16]SeatPosition = -1
my_peds3[16]my_peds_variation = Random
my_peds3[16]my_peds_Accuracy = 30
my_peds3[16]my_peds_Health = 100
my_peds3[16]my_peds_Armour = 1000
my_peds3[16]my_peds_Invincible = False
my_peds3[16]my_peds_DrivingSpeed = 60
my_peds3[16]my_peds_DrivingStyle = Normal
my_peds3[16]my_peds_CombatEngaugeRange = 45
my_peds3[16]my_peds_CanLeaveGuardRange = True
my_peds3[16]my_peds_GuardRange = 15
my_peds3[16]my_peds_VecFallowDist = 5
my_peds3[16]my_peds_seeingRange = 30
my_peds3[16]my_peds_hearingRange = 60
my_peds3[16]my_peds_group_numb = 0
my_peds3[16]my_peds_Combat_Ability = 30
my_peds3[16]my_peds_senario = WORLD_HUMAN_GUARD_STAND
my_peds3[16]my_peds_can_exit_vehicle = False
my_peds3[16]my_peds_waypoint = 0
my_peds3[16]COMPONENT_FACE_DRAWABLE = 0
my_peds3[16]COMPONENT_FACE_TEXTURE = 1
my_peds3[16]COMPONENT_HEAD_DRAWABLE = 0
my_peds3[16]COMPONENT_HEAD_TEXTURE = 0
my_peds3[16]COMPONENT_HAIR_DRAWABLE = 0
my_peds3[16]COMPONENT_HAIR_TEXTURE = 0
my_peds3[16]COMPONENT_TORSO_DRAWABLE = 0
my_peds3[16]COMPONENT_TORSO_TEXTURE = 0
my_peds3[16]COMPONENT_LEGS_DRAWABLE = 0
my_peds3[16]COMPONENT_LEGS_TEXTURE = 0
my_peds3[16]COMPONENT_HANDS_DRAWABLE = 0
my_peds3[16]COMPONENT_HANDS_TEXTURE = 0
my_peds3[16]COMPONENT_FEET_DRAWABLE = 0
my_peds3[16]COMPONENT_FEET_TEXTURE = 0
my_peds3[16]COMPONENT_EYES_DRAWABLE = 0
my_peds3[16]COMPONENT_EYES_TEXTURE = 0
my_peds3[16]COMPONENT_ACCESSORIES_DRAWABLE = 0
my_peds3[16]COMPONENT_ACCESSORIES_TEXTURE = 0
my_peds3[16]COMPONENT_TASKS_DRAWABLE = 0
my_peds3[16]COMPONENT_TASKS_TEXTURE = 0
my_peds3[16]COMPONENT_TEXTURES_DRAWABLE = 0
my_peds3[16]COMPONENT_TEXTURES_TEXTURE = 0
my_peds3[16]COMPONENT_TORSO2_DRAWABLE = 0
my_peds3[16]COMPONENT_TORSO2_TEXTURE = 0
my_peds3[16]PROP_HATS_INDEX = -1
my_peds3[16]PROP_HATS_TEXTURE = -1
my_peds3[16]PROP_GLASSES_INDEX = -1
my_peds3[16]PROP_GLASSES_TEXTURE = -1
my_peds3[16]PROP_EARS_INDEX = -1
my_peds3[16]PROP_EARS_TEXTURE = -1
my_peds3[17]Model = g_m_m_armgoon_01
my_peds3[17]Model2 = 0xFDA94268
my_peds3[17]Positionx = -959.3558
my_peds3[17]Positiony = -2681.97
my_peds3[17]Positionz = 26.61469
my_peds3[17]Heading = 335.0004
my_peds3[17]Task = 5
my_peds3[17]Weapon = RPG
my_peds3[17]Group = 1
my_peds3[17]SeatPosition = -1
my_peds3[17]my_peds_variation = Random
my_peds3[17]my_peds_Accuracy = 30
my_peds3[17]my_peds_Health = 100
my_peds3[17]my_peds_Armour = 1000
my_peds3[17]my_peds_Invincible = False
my_peds3[17]my_peds_DrivingSpeed = 60
my_peds3[17]my_peds_DrivingStyle = Normal
my_peds3[17]my_peds_CombatEngaugeRange = 45
my_peds3[17]my_peds_CanLeaveGuardRange = True
my_peds3[17]my_peds_GuardRange = 15
my_peds3[17]my_peds_VecFallowDist = 5
my_peds3[17]my_peds_seeingRange = 30
my_peds3[17]my_peds_hearingRange = 60
my_peds3[17]my_peds_group_numb = 0
my_peds3[17]my_peds_Combat_Ability = 30
my_peds3[17]my_peds_senario = WORLD_HUMAN_GUARD_STAND
my_peds3[17]my_peds_can_exit_vehicle = False
my_peds3[17]my_peds_waypoint = 0
my_peds3[17]COMPONENT_FACE_DRAWABLE = 0
my_peds3[17]COMPONENT_FACE_TEXTURE = 2
my_peds3[17]COMPONENT_HEAD_DRAWABLE = 0
my_peds3[17]COMPONENT_HEAD_TEXTURE = 0
my_peds3[17]COMPONENT_HAIR_DRAWABLE = 0
my_peds3[17]COMPONENT_HAIR_TEXTURE = 1
my_peds3[17]COMPONENT_TORSO_DRAWABLE = 1
my_peds3[17]COMPONENT_TORSO_TEXTURE = 1
my_peds3[17]COMPONENT_LEGS_DRAWABLE = 1
my_peds3[17]COMPONENT_LEGS_TEXTURE = 2
my_peds3[17]COMPONENT_HANDS_DRAWABLE = 0
my_peds3[17]COMPONENT_HANDS_TEXTURE = 0
my_peds3[17]COMPONENT_FEET_DRAWABLE = 0
my_peds3[17]COMPONENT_FEET_TEXTURE = 0
my_peds3[17]COMPONENT_EYES_DRAWABLE = 0
my_peds3[17]COMPONENT_EYES_TEXTURE = 0
my_peds3[17]COMPONENT_ACCESSORIES_DRAWABLE = 1
my_peds3[17]COMPONENT_ACCESSORIES_TEXTURE = 1
my_peds3[17]COMPONENT_TASKS_DRAWABLE = 0
my_peds3[17]COMPONENT_TASKS_TEXTURE = 0
my_peds3[17]COMPONENT_TEXTURES_DRAWABLE = 0
my_peds3[17]COMPONENT_TEXTURES_TEXTURE = 0
my_peds3[17]COMPONENT_TORSO2_DRAWABLE = 0
my_peds3[17]COMPONENT_TORSO2_TEXTURE = 0
my_peds3[17]PROP_HATS_INDEX = -1
my_peds3[17]PROP_HATS_TEXTURE = -1
my_peds3[17]PROP_GLASSES_INDEX = -1
my_peds3[17]PROP_GLASSES_TEXTURE = -1
my_peds3[17]PROP_EARS_INDEX = -1
my_peds3[17]PROP_EARS_TEXTURE = -1
my_peds3[18]Model = g_m_m_armgoon_01
my_peds3[18]Model2 = 0xFDA94268
my_peds3[18]Positionx = -956.2693
my_peds3[18]Positiony = -2693.084
my_peds3[18]Positionz = 26.61152
my_peds3[18]Heading = 335
my_peds3[18]Task = 5
my_peds3[18]Weapon = RPG
my_peds3[18]Group = 1
my_peds3[18]SeatPosition = -1
my_peds3[18]my_peds_variation = Random
my_peds3[18]my_peds_Accuracy = 30
my_peds3[18]my_peds_Health = 100
my_peds3[18]my_peds_Armour = 1000
my_peds3[18]my_peds_Invincible = False
my_peds3[18]my_peds_DrivingSpeed = 60
my_peds3[18]my_peds_DrivingStyle = Normal
my_peds3[18]my_peds_CombatEngaugeRange = 45
my_peds3[18]my_peds_CanLeaveGuardRange = True
my_peds3[18]my_peds_GuardRange = 15
my_peds3[18]my_peds_VecFallowDist = 5
my_peds3[18]my_peds_seeingRange = 30
my_peds3[18]my_peds_hearingRange = 60
my_peds3[18]my_peds_group_numb = 0
my_peds3[18]my_peds_Combat_Ability = 30
my_peds3[18]my_peds_senario = WORLD_HUMAN_GUARD_STAND
my_peds3[18]my_peds_can_exit_vehicle = False
my_peds3[18]my_peds_waypoint = 0
my_peds3[18]COMPONENT_FACE_DRAWABLE = 0
my_peds3[18]COMPONENT_FACE_TEXTURE = 0
my_peds3[18]COMPONENT_HEAD_DRAWABLE = 0
my_peds3[18]COMPONENT_HEAD_TEXTURE = 0
my_peds3[18]COMPONENT_HAIR_DRAWABLE = 0
my_peds3[18]COMPONENT_HAIR_TEXTURE = 0
my_peds3[18]COMPONENT_TORSO_DRAWABLE = 0
my_peds3[18]COMPONENT_TORSO_TEXTURE = 1
my_peds3[18]COMPONENT_LEGS_DRAWABLE = 0
my_peds3[18]COMPONENT_LEGS_TEXTURE = 1
my_peds3[18]COMPONENT_HANDS_DRAWABLE = 0
my_peds3[18]COMPONENT_HANDS_TEXTURE = 0
my_peds3[18]COMPONENT_FEET_DRAWABLE = 0
my_peds3[18]COMPONENT_FEET_TEXTURE = 0
my_peds3[18]COMPONENT_EYES_DRAWABLE = 0
my_peds3[18]COMPONENT_EYES_TEXTURE = 0
my_peds3[18]COMPONENT_ACCESSORIES_DRAWABLE = 1
my_peds3[18]COMPONENT_ACCESSORIES_TEXTURE = 0
my_peds3[18]COMPONENT_TASKS_DRAWABLE = 0
my_peds3[18]COMPONENT_TASKS_TEXTURE = 0
my_peds3[18]COMPONENT_TEXTURES_DRAWABLE = 0
my_peds3[18]COMPONENT_TEXTURES_TEXTURE = 0
my_peds3[18]COMPONENT_TORSO2_DRAWABLE = 0
my_peds3[18]COMPONENT_TORSO2_TEXTURE = 0
my_peds3[18]PROP_HATS_INDEX = -1
my_peds3[18]PROP_HATS_TEXTURE = -1
my_peds3[18]PROP_GLASSES_INDEX = -1
my_peds3[18]PROP_GLASSES_TEXTURE = -1
my_peds3[18]PROP_EARS_INDEX = -1
my_peds3[18]PROP_EARS_TEXTURE = -1
my_peds3[19]Model = g_m_m_armgoon_01
my_peds3[19]Model2 = 0xFDA94268
my_peds3[19]Positionx = -932.9192
my_peds3[19]Positiony = -2661.333
my_peds3[19]Positionz = 18.62335
my_peds3[19]Heading = 335.0003
my_peds3[19]Task = 5
my_peds3[19]Weapon = Pistol50
my_peds3[19]Group = 1
my_peds3[19]SeatPosition = -1
my_peds3[19]my_peds_variation = Random
my_peds3[19]my_peds_Accuracy = 30
my_peds3[19]my_peds_Health = 100
my_peds3[19]my_peds_Armour = 1000
my_peds3[19]my_peds_Invincible = False
my_peds3[19]my_peds_DrivingSpeed = 60
my_peds3[19]my_peds_DrivingStyle = Normal
my_peds3[19]my_peds_CombatEngaugeRange = 45
my_peds3[19]my_peds_CanLeaveGuardRange = True
my_peds3[19]my_peds_GuardRange = 15
my_peds3[19]my_peds_VecFallowDist = 5
my_peds3[19]my_peds_seeingRange = 30
my_peds3[19]my_peds_hearingRange = 60
my_peds3[19]my_peds_group_numb = 0
my_peds3[19]my_peds_Combat_Ability = 30
my_peds3[19]my_peds_senario = WORLD_HUMAN_GUARD_STAND
my_peds3[19]my_peds_can_exit_vehicle = False
my_peds3[19]my_peds_waypoint = 0
my_peds3[19]COMPONENT_FACE_DRAWABLE = 0
my_peds3[19]COMPONENT_FACE_TEXTURE = 2
my_peds3[19]COMPONENT_HEAD_DRAWABLE = 0
my_peds3[19]COMPONENT_HEAD_TEXTURE = 0
my_peds3[19]COMPONENT_HAIR_DRAWABLE = 0
my_peds3[19]COMPONENT_HAIR_TEXTURE = 1
my_peds3[19]COMPONENT_TORSO_DRAWABLE = 1
my_peds3[19]COMPONENT_TORSO_TEXTURE = 1
my_peds3[19]COMPONENT_LEGS_DRAWABLE = 1
my_peds3[19]COMPONENT_LEGS_TEXTURE = 2
my_peds3[19]COMPONENT_HANDS_DRAWABLE = 0
my_peds3[19]COMPONENT_HANDS_TEXTURE = 0
my_peds3[19]COMPONENT_FEET_DRAWABLE = 0
my_peds3[19]COMPONENT_FEET_TEXTURE = 0
my_peds3[19]COMPONENT_EYES_DRAWABLE = 0
my_peds3[19]COMPONENT_EYES_TEXTURE = 0
my_peds3[19]COMPONENT_ACCESSORIES_DRAWABLE = 1
my_peds3[19]COMPONENT_ACCESSORIES_TEXTURE = 1
my_peds3[19]COMPONENT_TASKS_DRAWABLE = 0
my_peds3[19]COMPONENT_TASKS_TEXTURE = 0
my_peds3[19]COMPONENT_TEXTURES_DRAWABLE = 0
my_peds3[19]COMPONENT_TEXTURES_TEXTURE = 0
my_peds3[19]COMPONENT_TORSO2_DRAWABLE = 0
my_peds3[19]COMPONENT_TORSO2_TEXTURE = 0
my_peds3[19]PROP_HATS_INDEX = -1
my_peds3[19]PROP_HATS_TEXTURE = -1
my_peds3[19]PROP_GLASSES_INDEX = -1
my_peds3[19]PROP_GLASSES_TEXTURE = -1
my_peds3[19]PROP_EARS_INDEX = -1
my_peds3[19]PROP_EARS_TEXTURE = -1
my_peds3[20]Model = g_m_m_armgoon_01
my_peds3[20]Model2 = 0xFDA94268
my_peds3[20]Positionx = -933.9957
my_peds3[20]Positiony = -2662.402
my_peds3[20]Positionz = 18.44836
my_peds3[20]Heading = 335.0003
my_peds3[20]Task = 5
my_peds3[20]Weapon = Pistol50
my_peds3[20]Group = 1
my_peds3[20]SeatPosition = -1
my_peds3[20]my_peds_variation = Random
my_peds3[20]my_peds_Accuracy = 30
my_peds3[20]my_peds_Health = 100
my_peds3[20]my_peds_Armour = 1000
my_peds3[20]my_peds_Invincible = False
my_peds3[20]my_peds_DrivingSpeed = 60
my_peds3[20]my_peds_DrivingStyle = Normal
my_peds3[20]my_peds_CombatEngaugeRange = 45
my_peds3[20]my_peds_CanLeaveGuardRange = True
my_peds3[20]my_peds_GuardRange = 15
my_peds3[20]my_peds_VecFallowDist = 5
my_peds3[20]my_peds_seeingRange = 30
my_peds3[20]my_peds_hearingRange = 60
my_peds3[20]my_peds_group_numb = 0
my_peds3[20]my_peds_Combat_Ability = 30
my_peds3[20]my_peds_senario = WORLD_HUMAN_GUARD_STAND
my_peds3[20]my_peds_can_exit_vehicle = False
my_peds3[20]my_peds_waypoint = 0
my_peds3[20]COMPONENT_FACE_DRAWABLE = 0
my_peds3[20]COMPONENT_FACE_TEXTURE = 1
my_peds3[20]COMPONENT_HEAD_DRAWABLE = 0
my_peds3[20]COMPONENT_HEAD_TEXTURE = 0
my_peds3[20]COMPONENT_HAIR_DRAWABLE = 0
my_peds3[20]COMPONENT_HAIR_TEXTURE = 0
my_peds3[20]COMPONENT_TORSO_DRAWABLE = 0
my_peds3[20]COMPONENT_TORSO_TEXTURE = 0
my_peds3[20]COMPONENT_LEGS_DRAWABLE = 0
my_peds3[20]COMPONENT_LEGS_TEXTURE = 0
my_peds3[20]COMPONENT_HANDS_DRAWABLE = 0
my_peds3[20]COMPONENT_HANDS_TEXTURE = 0
my_peds3[20]COMPONENT_FEET_DRAWABLE = 0
my_peds3[20]COMPONENT_FEET_TEXTURE = 0
my_peds3[20]COMPONENT_EYES_DRAWABLE = 0
my_peds3[20]COMPONENT_EYES_TEXTURE = 0
my_peds3[20]COMPONENT_ACCESSORIES_DRAWABLE = 0
my_peds3[20]COMPONENT_ACCESSORIES_TEXTURE = 0
my_peds3[20]COMPONENT_TASKS_DRAWABLE = 0
my_peds3[20]COMPONENT_TASKS_TEXTURE = 0
my_peds3[20]COMPONENT_TEXTURES_DRAWABLE = 0
my_peds3[20]COMPONENT_TEXTURES_TEXTURE = 0
my_peds3[20]COMPONENT_TORSO2_DRAWABLE = 0
my_peds3[20]COMPONENT_TORSO2_TEXTURE = 0
my_peds3[20]PROP_HATS_INDEX = -1
my_peds3[20]PROP_HATS_TEXTURE = -1
my_peds3[20]PROP_GLASSES_INDEX = -1
my_peds3[20]PROP_GLASSES_TEXTURE = -1
my_peds3[20]PROP_EARS_INDEX = -1
my_peds3[20]PROP_EARS_TEXTURE = -1
